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Persona 5 casino control room

persona 5 casino control room

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Climb back up to the ledge you were on before and make your way around to the other side of the room. This time, the switch is behind a large painting on the north-east wall.

Interact with the painting to reveal the switch and hit it. Regroup with Skull and continue on. This time, you'll want to head through a small ventilation shaft in the northern wall.

Head through it and you'll get into the control room where you can shut off the laser grid via the laptop by the window.

Unfortunately, you first need a password. This will be a staple of this Palace that makes it different from Kamoshida's Castle and the Palaces to come.

Head out of the room via the main doors and towards the Shadows. Go back to the laptop and turn off the laser grid.

Head back to Mona. The vase was actually containing a very valuable Shadow! Unfortunately, it resists just about everything and is very hard to defeat or capture.

There is one Treasure Demon for every arcana except World. Once you've either defeated it, captured it, or it's fled, continue on down the path into the next room.

Since lasers are blocking the way, you'll have to climb up through the opening in the wall. The floor below is just a visual trick that some artists use.

Jump down and watch out for the Shadow. There's a breakable object in the north bathroom and a locked treasure chest in the south, but otherwise, keep heading north and make sure to get the safe room!

As you progress, you'll come across a few Shadows and a stairwell that leads up to two small areas. If you want the loot, go up there, but the main path lies forward.

Once you enter the next room, you'll quickly be trapped by electric gates and Shadows will spawn into the room. If you want, you can deal with the Shadows, but your goal is actually a crooked painting.

It's in the middle column of paintings in the top row on the north-west side of the pillar when looking at your minimap.

There is a red button behind it that turns off the electric gates. Head through the door and into the next area.

Head into the gardens and you'll quickly come to an impasse. Go to the safe room nearby and call it for the day if you're ready to do so.

You at about the halfway point. When back outside, you'll discuss how to bypass the block and Morgana will provide the way.

Come back into the Palace another day to continue. Ann's job is to distract Yusuke while Morgana tries to break into that locked room.

You and Skull, meanwhile, have to be ready to get in in case the door closes. Get inside the the Treasure Hall Lounge and take on the powerful Shadow guarding the main room.

This giant beast will try to confuse you and Ryuji with its Skull Cracker melee skill, so try and make sure you drop its accuracy or boost your evasion.

It also uses Curse attacks. It resists Ice and Curse, but it has a low critical hit resistance against guns and melee attacks. It's also weak to Fire, so be sure to exploit that.

Once it's down, you'll automatically head out to check, just as Mona and Panther are dropping in You can't progress with a defenceless person, so you need to head back to the lobby of the museum.

It's hard to deny reality when you're forced to face it. Follow the paths you're put on and you'll quickly get back to the room with the large golden statue, only to be blocked by Shadows, including Shadow Madarame.

Yusuke is subjected to every harsh truth he'd so long rejected and hid away from, truths that he let himself suffer rather than rebel against Yusuke has awoken the rebel spirit within his heart and accepted his Persona: It's time to fight.

For the Embittered Blacksmith, you'll have to just keep up a steady onslaught to take it down. Now that you're back with Yusuke, continue from where you left off.

There will be two Shadows in the Treasure Hall Lounge, but past them in the next page that you'll automatically be notified about.

Pick it up to get more intel. Past it to the west is a locked treasure chest, but your destination is all the way down the east hall.

You'll see a whole hall of trip lasers that aren't active, but getting close to them will show you that they are.

Thus, there's only one way to go, that that's into the next room to the left. There will be two Shadows and a treasure chest in that room as well as a door leading to where you want to go.

In the next room, the path to the east is blocked by more lasers, so you have to go west into the larger room. It, too, has a lot of lasers in it, but you can walk between them, but over them, and slide under them to get around.

Watch out for the Shadows! While this room might seem like a dead end at first, you have to remember that you're in a cognition, not in real life.

Go up to the giant paintings on the north wall and you'll trigger and interaction. You can actually travel through these paintings into other paintings!

Go inside and go to the left until you can get out of the second painting. Then, enter the ventilation duct and move through it to the other side.

You'll land in a room with a treasure chest, a locked door, and a Shadow. Unlock the door with the blue button so that you can quickly come to a fro from that location.

Eventually, though, you'll have to face off against that strong Shadow. It blocks Curse and Physical skills and can make members of your party enrage.

Try dropping its defence so that other damaging skills can take it down efficiently while also making sure to remove Rage from your party members.

Defeating that enemy will give you your first Skill Card: Skill Cards can be used to instantly teach your Persona the designated skill, but they can only be used once each, so use them well.

Head into the control room and access the computer. You need another password. To get this one, head back the way you can and through the doors that were previously locked if you didn't unlock it yet, do it now.

Head through those doors and move towards the Shadows down the hall. The password this time is the number of Lord Madarame's feet the answer is not two.

You actually need to head back to that golden statue from before and read the plaque. The password, as Yusuke cleverly points out, is Head back to the control room and punch in the code.

Now that everything is clear, head to the far east side of the area and make sure to save in the safe room! Jump down to and then into the desert painting and then head to the right.

In the Mt Fuji painting, head through the centre. The right side will take you back to the desert at this point.

When you get into the jungle cave one, get out of the painting from the right of it and activate the button on the scaffolding to activate a new painting.

Hop back into the jungle painting and then climb up the rock face in it and move to the back. You'll be back in the desert, so you want to get to Mt Fuji once more.

From there, head right into the new painting of the raging sea. Do not go towards the Kraken! It will knock you out of the painting to the floor below and it will spawn in more enemies.

Instead, jump out of the painting on your own accord and hit the button on that scaffolding to open up another painting. Jump down off the ledge to the desert painting's scaffolding and jump back in.

From the desert go to Mt Fuji, then through the centre of Mt Fuji to the forest, and climb up the forest rocks to get to the new painting.

You'll be in another passageway meant for the staff of the casino. Follow the path until you have the option to go up a staircase or down a hall to the west.

The path to the west will lead to a chest, but you'll want to go up the staircase to progress. Continue until you reach a split that leads to a staircase to the east and a path to the west.

There's a safe room to the west that you might want to go to so that you can save. The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it.

From the safe room, head south and around to the west towards the door to the north. There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it.

Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area. Directly ahead of you will be a Shadow that you need to take down.

Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.

It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.

Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins. Always pick "Between 11 and 18," so that you can get lucky with triple sixes.

After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest. Save in the safe room and consider buying some of the lesser prizes from the dealer.

They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card.

Unfortunately, you'll have to fight right away upon entering the next area. Even still, they are very weak and enraging members of their team can very easily be their downfall.

It's also weak to Ice. After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room. There are a lot of machines, but don't bother with them.

Head down the path until you reach a set of stairs and go up them. Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to.

This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot! Head up to the machine and interact with it.

Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal. It'll be marked by!

Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine.

Once you've gotten both terminals, head back to the massive slot machine and give it a spin! Once you've got your 50, coins, head back to the dealer in the lobby to buy the High Limit Card.

Buy the card from the dealer and you'll then have to face off against a strong Shadow. Though it's formidable, it should be no match for you, especially if you have strong physical attacks or ones with high critical hit rates.

Unfortunately, having the card isn't enough. Sae hasn't accepted you into her cognition of the courthouse, so you can't progress further unless she sees you in court.

You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. The goal here is simply to be seen by Prosecutor Niijima.

After she sees you all, you'll head straight back into the Palace. Start off by talking to the dealer behind the counter about the games on this floor.

You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor. Head up and around to the door you were told about to check out the path beyond.

You'll quickly see that the bridge is a scale and that it costs a great deal to move it. Check out the machine by it and it will tell you that you need , coins to move the bridge.

The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.

There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena.

Both are much more difficult than the previous floor's games and require skill over luck, but their payout is much greater.

Before doing either, make sure to get the safe room on this floor! You must do this game first. It costs 1, coins to enter. Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting.

Get the safe room before heading in. It is the longer of the two games. What makes this all the more difficult is that you have no map, either.

The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.

Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.

For now, it's linear so you should be fine. Eventually, you'll get into a more open area and there will be lost people in it. Search around for the door and you'll find out that it's locked, hence all the stranded people.

However, there's a duct to the left of it that you can crawl through. Do so to progress. Hop down into the next room and you'll now have to decide between a path to the south right near where you land and a path to the south-east.

The path closest to where you land will simply lead to a treasure chest. The path further along to the south-east will take you onwards.

The path to the south-east will lead you to a door while the path continues on. There's a chest behind the door, so grab it before continuing on.

Right when you go past the door, past the blue flashing square that you walk through, there will be a split in the path. If you choose to go towards the exit, you'll know you're going the right way when you head through two doors and then come across a ramp with yellow lights.

Climb onto the ramp and go through the duct at the top of it. It'll be hard to navigate since it's pitch black, but it's not a long tunnel.

You'll go left and then right. Looking backwards can help. The door to the left is the exit but the door to the north will take you down two paths, one that goes to treasure and one that opens the locked door near the entrance from before.

After a short dialogue between the Phantom Thieves and the game's host, head through the duct on the south wall.

Upon reaching the other side, you can go unlock the door that you previously weren't able to go. Otherwise, continue down the path, head down the stairs, and up to the other side to get to the door.

The crates you can climb are simply a slightly alternate route to the same door. Once through the door, hit the switch to remove the card block from the hall.

Head through the door at the end of the hall and you'll see a safe room and the Shadow. When you're ready, fight the Shadow to get your prize.

It's a tougher fight than the previous enemies you've faced and has no weaknesses that we were able to find let us know if there is one! When you're back in the lobby, be sure to save in the safe room and heal up before heading to the Battle Arena.

There is also a safe room in this area, so be sure to get it after speaking to the first Shadow. You have to do this game second as it costs 10, coins for an entry fee.

The payout, however, is , When you're ready, speak to the receptionist and sign up for the arena. Only Joker will be going into the fights, so prepare well.

The fights will be easier than normal ones at first, but they will get progressively harder. We highly recommend you bring the Persona Rangda Magician into the Arena as well as something with an Electric resistance or better.

Rangda can be found in the House of Darkness. Right from the start, they'll cheat. You'll be facing two Shadows rather than just one.

However, if you have Rangda Magician , they'll be helpless against you and you can take them down with melee attacks alone.

Since this is only the first fight, the enemies will sometimes not attack you. If you have Rangda, enable Rush mode and you'll get through it quickly enough.

They can only use physical moves and will kill themselves off of your Rangda's reflect. They reflect Physical and Ranged attacks but are weak to Electricity and Bless skills.

Your final fight will be against Thor himself, also known as Thunder Emperor. It uses physical attacks and Electric attacks, so if you're using Rangda, you'll need to switch about every other turn.

If it Charges , prepare for Megaton Raid, a severe Physical skill by either equipping Rangda or something like it or blocking the turn after it charges as it will wait for one extra turn.

If casino kleider Concentrates social casino market share 2019, equip a Persona with an Electric resistance or better as it's about to use Ziodyne, a heavy Electric skill. Climb onto the ramp and go through the duct at the top of it. In addition to this, keep one teammate on the wm island of healing you and other members. Continue until you reach a split that leads to Beste Spielothek in Wattenheim finden staircase to the east and a path to the west. Getting one will make the next "game" much easier. Try dropping its defence so that other damaging skills can take Beste Spielothek in Hohenmirsberg finden down efficiently while also making sure to remove Rage from your party members. Inside, you'll find a vent that you can crawl through. Jump down off the ledge to the voodoo casino bonus painting's scaffolding and jump back in. Head in and find a room you want to play in. Since Beste Spielothek in Niedereslohe finden is only the first fight, the enemies will sometimes not attack you. Use that to your advantage.

Persona 5 Casino Control Room Video

Persona 5

Now that you're back with Yusuke, continue from where you left off. There will be two Shadows in the Treasure Hall Lounge, but past them in the next page that you'll automatically be notified about.

Pick it up to get more intel. Past it to the west is a locked treasure chest, but your destination is all the way down the east hall. You'll see a whole hall of trip lasers that aren't active, but getting close to them will show you that they are.

Thus, there's only one way to go, that that's into the next room to the left. There will be two Shadows and a treasure chest in that room as well as a door leading to where you want to go.

In the next room, the path to the east is blocked by more lasers, so you have to go west into the larger room. It, too, has a lot of lasers in it, but you can walk between them, but over them, and slide under them to get around.

Watch out for the Shadows! While this room might seem like a dead end at first, you have to remember that you're in a cognition, not in real life.

Go up to the giant paintings on the north wall and you'll trigger and interaction. You can actually travel through these paintings into other paintings!

Go inside and go to the left until you can get out of the second painting. Then, enter the ventilation duct and move through it to the other side.

You'll land in a room with a treasure chest, a locked door, and a Shadow. Unlock the door with the blue button so that you can quickly come to a fro from that location.

Eventually, though, you'll have to face off against that strong Shadow. It blocks Curse and Physical skills and can make members of your party enrage.

Try dropping its defence so that other damaging skills can take it down efficiently while also making sure to remove Rage from your party members.

Defeating that enemy will give you your first Skill Card: Skill Cards can be used to instantly teach your Persona the designated skill, but they can only be used once each, so use them well.

Head into the control room and access the computer. You need another password. To get this one, head back the way you can and through the doors that were previously locked if you didn't unlock it yet, do it now.

Head through those doors and move towards the Shadows down the hall. The password this time is the number of Lord Madarame's feet the answer is not two.

You actually need to head back to that golden statue from before and read the plaque. The password, as Yusuke cleverly points out, is Head back to the control room and punch in the code.

Now that everything is clear, head to the far east side of the area and make sure to save in the safe room! Jump down to and then into the desert painting and then head to the right.

In the Mt Fuji painting, head through the centre. The right side will take you back to the desert at this point. When you get into the jungle cave one, get out of the painting from the right of it and activate the button on the scaffolding to activate a new painting.

Hop back into the jungle painting and then climb up the rock face in it and move to the back. You'll be back in the desert, so you want to get to Mt Fuji once more.

From there, head right into the new painting of the raging sea. Do not go towards the Kraken! It will knock you out of the painting to the floor below and it will spawn in more enemies.

Instead, jump out of the painting on your own accord and hit the button on that scaffolding to open up another painting.

Jump down off the ledge to the desert painting's scaffolding and jump back in. From the desert go to Mt Fuji, then through the centre of Mt Fuji to the forest, and climb up the forest rocks to get to the new painting.

From there, head to the right side of the painting and jump out! Head on over to the next room. There will be a number of Shadows and a treasure chest in this room but you'll want to keep pressing on to get to your destination.

In the next room, there will be bathrooms. The north one should have a treasure chest in it. The door to the next area will also be there.

For the first path, follow it along and make your way to the only blue door you can reach. Repeat the process by heading to the next lower blue door and you'll find yourself in an area of the room with two paintings.

This puzzle of this room is to always select the true Sayuri. Going through a door before choosing will simply take you back to the start of this area of the room.

Go up to the painting of the woman in red and choose it as the real one to progress. Then, head through the archway it makes golden.

For this next area, the real painting is the third one out of the four, counting from left to right. Once again, head through the golden archway.

You'll first see four paintings, but they're all fakes. You'll see two more, but keep going! Jump down the ledge and walk past the blue archway and select the Sayuri at the bottom of the steps.

It has the tree branch, hair over the shoulder, and is wearing red. Once you've selected it, go through the blue archway and then down the steps to the now golden one.

Grab the chest before you head on into the next area. Head into the treasure hall and over to where the exclamation point is to see what Shadow Madarame is doing.

After the cutscene and discussion, head to the west and check into the safe room. From there, head down the hall from the safe room into the control room.

Check out the computer and test out the different options it provides. Once you've tested all three, get ready to be jumped by a Shadow!

It's nothing you haven't faced before, though. Head down the path and through to where the gate lifted from. There are a lot of Shadows up this way, so prepare yourself for each fight well.

Thankfully, though, you'll reach another safe room up the ramps. Head into it before carrying on. Then, head through the door just by it. In that room, look around and then head up where the ladder is to get a good look at the treasure.

Then, head back into the room and check out the red lever on the wall. Once you've done that, you're good to go and prepare the calling card!

Gather the team and send it when you're ready. This time, Yusuke will be handling the artistry of it, thankfully. Hopefully, he can come up with something better than Ryuji's doodle.

Once the card is sent, it's time to make Madarame confess for what he's done. Go into his Palace and do what you do best. Once you've got the painting, run!

Jump out the window just near to where you are and climb down the side of the museum until you get to a red archway. The paintings that make up the boss have different weaknesses and resistances.

They also use different attacks. Focusing on the eyes first will take away a main attack as well as the very important support enemy.

The left eye will both support the other paintings as well as lower your team's stats. We suggest you focus on the eyes, then the nose, and then the mouth.

Continue to the west and climb over the generators when the path goes south. As you follow it along, you'll soon come to a barred door that requires a keycard to open.

Go past it and then past the stairs as well to get to a safe room for this area. You'll now have two choices: Either go face the powerful Shadow at the top of the stairs you just passed head on or sneak around behind it.

To sneak by it, you need to only go to the north and climb up the green crates. At the top, you'll find a vent you can crawl through.

You can always go back and take on the Shadow at a later point if you so wish. Additionally, if you take on the Shadow by going through the doors behind it, you can ambush it!

You need to defeat this Shadow to progress in the Palace. The Shadow becomes two Queen Mabs. Both use Fire and Electric attacks but are weak to Wind.

Defeat the Shadows and you'll get a Security Keycard that can be used to unlock doors like the one from before. If you just beat the Shadow, head through the door behind where it was and then through the other door in that room.

In the next hallway, go straight into the locked door directly across from you. Inside, you'll find a vent that you can crawl through.

Go through and into the next room and take on the powerful Shadow inside. The Shadow will be a Ganesha, so it's weak to Psychic attacks. Defeating it will give you a Member's Card.

You can now go up the elevator Sae went up. Futaba will register two cards, though you'll only take one since her first name was too obviously fake.

You will also get a map of the area. Head out of the room via the air duct that Ryuji pointed out and then through the door in that room.

Take the stairs up to the east and you'll be able to get back into the Main Hall by following the path. It will take you east, south, and then east again to a door that leads into the Main Hall.

Upon exiting the elevator, you will be immediately confronted by Shadow Sae. She's much bolder than your past Palace rulers. To head up to higher floors, you need a higher level card.

Start by speaking to the Shadow dealer behind the glass directly across from the elevator. She will tell you about what you need to know, including how to get a higher level card.

You will get 1, playing chips and a map of the area from the dealer. You will need 50, coins to get a high limit floor card. Make sure you save in the safe room!

Head in and find a room you want to play in. The rules are fairly simple, so start betting. It doesn't matter what you choose, though.

You're going to lose. As Akechi suggested, the games are all rigged, so you can't win. Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged.

You'll need to change that. Head north from where you entered and you'll see a small vent in the wall that you can crawl through.

Go through and progress further when opted to. You'll be in another passageway meant for the staff of the casino. Follow the path until you have the option to go up a staircase or down a hall to the west.

The path to the west will lead to a chest, but you'll want to go up the staircase to progress. Continue until you reach a split that leads to a staircase to the east and a path to the west.

There's a safe room to the west that you might want to go to so that you can save. The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it.

From the safe room, head south and around to the west towards the door to the north. There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it.

Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area. Directly ahead of you will be a Shadow that you need to take down.

Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.

It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.

Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins.

Always pick "Between 11 and 18," so that you can get lucky with triple sixes. After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest.

Save in the safe room and consider buying some of the lesser prizes from the dealer. They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card.

Unfortunately, you'll have to fight right away upon entering the next area. Even still, they are very weak and enraging members of their team can very easily be their downfall.

It's also weak to Ice. After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room.

There are a lot of machines, but don't bother with them. Head down the path until you reach a set of stairs and go up them.

Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to.

This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot! Head up to the machine and interact with it.

Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal.

It'll be marked by! Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine.

Once you've gotten both terminals, head back to the massive slot machine and give it a spin! Once you've got your 50, coins, head back to the dealer in the lobby to buy the High Limit Card.

Buy the card from the dealer and you'll then have to face off against a strong Shadow. Though it's formidable, it should be no match for you, especially if you have strong physical attacks or ones with high critical hit rates.

Unfortunately, having the card isn't enough. Sae hasn't accepted you into her cognition of the courthouse, so you can't progress further unless she sees you in court.

You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. The goal here is simply to be seen by Prosecutor Niijima.

After she sees you all, you'll head straight back into the Palace. Start off by talking to the dealer behind the counter about the games on this floor.

You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor.

Head up and around to the door you were told about to check out the path beyond. You'll quickly see that the bridge is a scale and that it costs a great deal to move it.

Check out the machine by it and it will tell you that you need , coins to move the bridge. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.

There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena. Both are much more difficult than the previous floor's games and require skill over luck, but their payout is much greater.

Before doing either, make sure to get the safe room on this floor! You must do this game first. It costs 1, coins to enter.

Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting. Get the safe room before heading in. It is the longer of the two games.

What makes this all the more difficult is that you have no map, either. The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.

Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.

For now, it's linear so you should be fine. Eventually, you'll get into a more open area and there will be lost people in it.

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